Abstract
Our work is focused on crowd simulation with cellular automata. We used this automata for control of collisions, behavior even motion. To create believable motion we use motion retargeting and motion graphs, which create also large database of motions. Moreover we also present example with non photorealistic rendering that is well suitable for some crowd simulations.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright (c) 2013 International Journal of Information Technology Applications
