SPINKLAR-3D: Motion Capture, Interaction and Cooperation Between People and Avatars in 3D Augmented Reality and Virtual Reality
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Keywords

motion capture, interaction, cooperation, augmented reality, virtual reality, avatar, virtual environments, laboratory, computer vision

How to Cite

Stanek, S., Ferko, A., Černeková, Z., Šikudová, E., Bohdal, R., Borovský, P., Florek, M., Tencer, L., Žižka, J., Hudák, M., Haladová, Z., Madaras, M., Dadová, J., Fabo, P., Varhaníková, I., Onačilová, D., & Kovačovský, T. (2023). SPINKLAR-3D: Motion Capture, Interaction and Cooperation Between People and Avatars in 3D Augmented Reality and Virtual Reality. Information Technology Applications, 2(2), 46–53. Retrieved from https://www.itajournal.com/index.php/ita/article/view/190

Abstract

We present selected results from a recently established Future Technologies Laboratory for basic research in the field of interaction and cooperation aimed for augmented and virtual reality. The laboratory is being built around the Spinnstube system, which needs to be enhanced by devices that facilitate the interaction and mutual cooperation of humans and/or avatars with objects in virtual environments. The basic research question is how to optimize the communication among all involved entities. The outcome of this VEGA project is a concept of a laboratory suitable both for teaching and research.

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