Using Motion Capture Systems to Create Virtual Reality Scenes
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Keywords

Rokoko, Motion capture, Unreal Engine, virtual reality.

How to Cite

Mészáros, C. (2024). Using Motion Capture Systems to Create Virtual Reality Scenes. Information Technology Applications, 13(1), 35–44. Retrieved from https://www.itajournal.com/index.php/ita/article/view/239

Abstract

Motion capture systems have become essential in the evolving field of virtual reality experience design, providing users with an interactive journey. This paper delves into the world of motion capture, focusing on the Rokoko motion capture system and tools. Known for its precision and flexibility, Rokoko technology allows creators to meticulously capture real-world motion and seamlessly bring virtual worlds to life. When integrated with Unreal Engine, Rokoko's motion capture technology provides developers with a convenient approach to incorporating human motion into virtual environments. This collaboration goes beyond aspects to include procedural elements that unlock the full capabilities of the system. By using Rokoko's accessories, creators can enhance the capture of body gestures and subtle facial expressions. By mastering this technology, creators can create emotionally charged scenes that enhance the quality of their digital worlds. Our goal is to demonstrate methods for creating VR environments using Rokoko Motion Capture in a variety of scenarios.

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